Relation simulation

You can simulate the creation of each relationship in our document. Please do not hesitate to ask in our official networks. And please, You have to understand that every relationship that is created is the union between your employees and a factory.

In this file you will find several factors and values that you can change. Mainly focus on factory data. I know that the document is a bit technical, little by little we will implement applications so that you can easily simulate.

The factory that we will simulate is this, it will have 20 points, 1000 maximum points. The initial setting is 30 FTB for the entry price and a 2% increase of the entry price per created relationship.

The points are those that your factory or the factory you want to simulate has. The maximum points do not touch it will be updated automatically when you change the points of your factory, these are the relationship points that your factory will support. The entry price is the cost that users will have to pay for each point they have when creating the relationship, the augment is the increase that the entry price will have each time a relationship is created in your factory and finally public land cost is the value in FTB that you will have to pay when creating a relationship on public land.

Now you can concentrate on observing how the values in the relationship table change. These depend on the relationships that are created in your factory.

Adding the first relationship

You can change the first relationship to see what happens. In this case I will show you the effects of changing the field called relation points. Initially the first relation only has one point so you can see that this is not a relevant relation and the relevant field is 0, the entry cost is 30 FTB so having only one point will only pay 30 FTB in total. You can see that the total of the points is 21 because the user added 1 point but the factory has 20 points, so they are added.

Now let's look at the rewards section of the relationship, we see that the user only added one employee to his relationship so he will not get multiplier for the number of employees and that the factory's multiplier is 0 so his rewards for the relationship will be 0 FTB but if the factory finishes the process he will get back the 30 FTB he paid initially.

Now let's add a new relation. In this case the relationship will have 50 points, we can see that now the relevant field is 1, and with this we know that this is a relevant relationship. We also saw that the total payment changed, now it is 1530 FTB because the initial cost is 30.6 FTB and the user added 50 points. Please note that for each relationship added, the entry cost will be increased by 2%.

After a relevant user has added his relationship the multiplier will increase so if we check the rewards of both relationships we can see that the first relationship we created increased its rewards as it now has a multiplier of 1 and for the relationship alone it will earn 10.5 FTB. On the other hand we see that the user who added 50 points to the relationship has 30 employees so he will get an additional multiplier of 6 and the factory multiplier is 1 so his total multiplier is 7 so he will earn 245 FTB for his relationship and when the factory finishes its process he will get a total of 1775 FTB.

After seeing how the relationship is created or modified we can see how this affects the profits of the factory, the city and the reward pool. Keep in mind that the number of users will increase the rewards of the factory and the city, so if you create relationships with factories with few points, the profits will be minimal.

In this case we use a factory of 20 points so the points it admits will be 1000. This is the total points per relationship, so if the first relationship that is created has 1000 points it will not admit more.

Balance data: With this data the developer will constantly balance our systems

  • Relevant points: 10 (Relationships with more points will be taken into account to increase the multiplier of the factory, if your relationship has fewer points than 10 it will not increase the multiplier)

  • Employees Augment: 5 (This is the number of employees needed to increase your additional multiplier by one)

  • Max Factory Multiplicator: 40 (When the farbcia reaches its maximum multiplier it will not increase any more)

  • Users per addition: 1

  • Entry price augment: 2% (This is the value that will increase the entry price progressively)

  • Initial entry price: 30 FTB

Note: This data may vary depending on the stability of the project.

We see that this relationship is just beginning as its bankruptcy probability is 94.9%. ( This number will always be rounded to the minimum, in this case it will be 94%). We can also see that this relationship has a total of 1 relevant relationships so in this case it will have a multiplier of 1. This table defines how much the rewards of each property will be. In this case the total in payments is 1560 FTB, so 5% goes to the factory (78 FTB), 2% goes to the city (31.2 FTB) and 1% goes to the creator (This is used to increase the developer's reserves in case are allies or projects where FTB is used) .

Something important is that the bankruptcy factor is defined by how many points the factory has, in this case the factory has a maximum of 1000 points, so if the relationships that were created add up to 1000 points, the bankruptcy factor will be 0, but remember if the relationships decrease or if the total points in your factory are not reached there will be a possibility that you will lose it, this will only apply when you want to remove your factory by force. In case you do not remove your factory you will have to wait for all the relationships in your factory to be created and for it to be removed automatically without having a bankruptcy factor.

Note: Remember to only change the fields that are in orange. The other fields will update automatically

Note: Very soon you will have a web page where you can easily simulate your relationships. At the moment you can simulate them using our document.

Functions

These are the functions we use to calculate all this data, you can use the excel file to simulate creating a relationship or use these formulas to simulate it on your own

  • Max Factory points:

  • Total points: This is the sum of the points of your relationship with the points of the factory you are relating to.

TotalPoints=FactoryPoints+EmployeesPointTotalPoints = FactoryPoints + EmployeesPoint
  • Relevant users: This multiplier is obtained for each relevant ratio in the factory, it will increase progressively until the last ratio is created

IsRelevant=(TotalPoints>=10)IsRelevant = (TotalPoints >= 10)
  • Factory multiplicator: It is the sum of all relevant ratios, it will have a limit (40).

FactoryMultiplicator=RelevantUsersFactoryMultiplicator = \sum RelevantUsers
  • Employees multiplicator: For every 5 employees you add in your relationship you will get 1 additional multiplier

EmployeesMultiplicator=TotalEmployees/5EmployeesMultiplicator = TotalEmployees / 5
  • Additional factory multiplicator: This is the multiplier that is given to a special factory.

PartnerFactoryMultiplicatorPartnerFactoryMultiplicator
  • Total Multiplicator: It is the sum of all multipliers.

Multiplicator=multiplicatorsMultiplicator = \sum multiplicators
  • Moment price:

    • Last price: This is the price that was paid before you created the relationship. It means that the first one to create the relationship will pay less than the last one.

MomentPrice=LastPrice+(LastPrice(1/100))MomentPrice = LastPrice + (LastPrice * (1/100))
  • Relation creation: This is the value you will pay to create the relationship.

    • EmployeePoints: It is the sum of all your employees' points.

RelationPrice=MomentPriceEmployeePointsRelationPrice = MomentPrice * EmployeePoints
  • Relation rewards: These are the rewards you will get when you apply for them. If you analyze it, the total multiplier depends on the number of relationships that exist in the factory, so if you wait you will see that progressively the multiplier increases and your profits will increase.

    • Relation percentage: This is the percentage that your employees obtain by relating them to the factory.

Rewards=(TotalMultiplicatorTotalPoints)(RelationPercentage/100)Rewards = (TotalMultiplicator * TotalPoints) * (RelationPercentage /100)
  • Total Rewards: These are the rewards you will get when you take your relationship out of the factory.

TotalRewards=RelationRewards+RelationCreationTotalRewards = RelationRewards + RelationCreation

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